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Global Awakening: Monster Taming Necromancer
Climb the Tower.The path to power is ever growing, immeasurable. A peak above a peak, above a peak. There is always the next peak to look up to. A place where dragons eat dragons.In this world where a catastrophe known as "Global Awakening" gave humans different magical abilities to fight the dungeon and monsters that invade earth, Jael is among the weakestone of the Half Awakened, struggling to survive through odd and humiliating jobs.However his dream of climbing the Dungeon Tower won't be forever buried because a WILL has been left behind. An intent put into a spellbook that's been waiting for just who to claim it.In this golden era of worlds, all eyes are on the Dungeon Tower, where everyone seeks to become its master. "What do you desire? Money and wealth? Honor and pride? Authority and power? Revenge? Do you want to reverse your failures? Or something beyond them all? Whatever you desireit is here. If only you climb."Follow Jael's journey as he ascends the Dungeon Tower, determined to create a new legend for himself.
- C.137: The elve guy
- C.136: Jael
- C.135: Temur
- C.134: Stage 2
- C.133: Stage 2
- C.132: Jael, Litha
- C.131: Badges
- C.130: Do your best
- C.129: Original owner 101
- C.128: Title
- C.127: The rich kid
- C.126: The Captain II
- C.125: The Captain
- C.124: Blood works
- C.123: Equip
- C.122: MultipleII
- C.121: Multiply
- C.120: Cards
- C.119: Saved?
- C.118: Lola
- C.117: What’s coming for you
- C.116: Party III
- C.115: Party II
- C.114: Interrogation...Torture? II
- C.113: Interrogation...torture?
- C.112: Slaughterhouse
- C.111: Rich and favors
- C.110: Wake wake
- C.109: The last chain ball
- C.108: Mask
- C.107: Summon
- C.106: The rooms with bodies
- C.105: Wipe out....?
- C.104: Temur
- C.103: Betrayal over Betrayal?
- C.102: Lila
- C.101: Shit and shit
- C.100: Game
- C.99: VIP
- C.98: Kim
- C.97: Here we are
- C.96 : The night visitation
- C.95 : Journey
- C.94: Movement
- C.93: Plan II
- C.92: Captain Ryker II
- C.91: Captain Ryker
- C.90: The Blood Necromancer
- C.89: Plan II
- C.88: Plan?
- C.87: Winked out
- C.86: Master II
- C.85: Master
- C.84: Show down
- C.83: Windless slash
- C.82: A joke?
- C.81: Bam!
- C.80: Surrender?
- C.79: Locked in
- C.78: Dark red and sloshing blood
- C.77: Arin and Kaidos
- C.76: Buzz away
- C.75: The Star of Solomon
- C.74: Updated
- C.73: Inner space
- C.72: Darkness and throne
- C.71: Getting tired
- C.70: Get it off
- C.69: Unholy
- C.68 : Korvath
- C.67 : We’ll see
- C.66: Spider monkey
- C.65: we fight
- C.64: The impossible stage
- C.63: Holy sword
- C.62: Hardhoof
- C.61: Artifacts and gold
- C.60: The will of Mors
- C.59: The blood goblins and the red flowers
- C.58: The mountain castle
- C.57: Annoying creatures
- C.56: The zone
- C.55: Fight sea
- C.54: The sea fight
- C.53: Kaidos
- C.52: Wannabe dwarf assassin??
- C.51: The Ghost captain
- C.50: Find a ship!!
- C.12: Codex
- C.11: Hermit– In the name of Mors, the Death Lord
- C.10: The Devourer
- C.9: The survivor
- C.8: The Priestess
- C.7: Temur and Litha
- C.6: Stop or I’ll melt you
- C.5: Where am I
- C.4: Spellbook
- C.3: A miss or not
- C.2: Venomous serpent
- C.1: Here be dungeon