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Girl Hero: Revenge on Goblins!-Chapter 356: D131. Sky and Sea_2
Chapter 356: D131. Sky and Sea_2
Let the water elements in the atmosphere simulate the deep-sea environment, imposing a tremendous water pressure on the enemies within its range.
The larger the body size, the more the surface area, the heavier the pressure they bear.
Agility can be used to resist, but once agility is deducted to 0, damage*1.5.
5d50+30=(41)+(28)+(11)+(14)+(27)+30=151
Note: Giant Goblin +30, damage=number of Goblins killed
→☆→☆→☆→✧←★←★←★←
As the Hero’s Magic Power surged, the trajectory drawn by the Wind Sword in her hand lit up in the void, forming a complex and exquisite pattern.
The ubiquitous water elements in the air condensed at the same time, and an invisible crushing pressure suddenly enveloped all the Goblins on the field. These Magic Creatures didn’t even have a chance to Scream; they burst like rotting fruit, their bodily contents forcibly ejected from every orifice and pore, coalescing into twisted, indistinct lumps of flesh and blood.
[Hero dealt 151 damage to the Goblin Group]
[Hero killed 151 Mutant Goblins (treated as R3 LV10), Experience +45300]
[Since it can’t leave the Hive Mother, Goblin Leader suffered (151-85)*1.5=99 points of damage, Agility-85=0, lost the ability to act]
In the short fifteen seconds after the Magic completed, not a single Goblin within range was spared; even those newly born individuals just crawling out of the pits could not escape and turned into flattened flesh under the terrible water pressure. The surrounding buildings and ground, however, remained completely undamaged.
The simulated water pressure, made up of water elements, only targets specified living beings. It doesn’t destroy buildings or affect the Innocent, but it has a devastating force on flesh and blood bodies.
As for the Goblins that were lucky enough to escape the range of the water pressure, they are now trembling in fear. The heavy water elements did not compress them into indistinct blobs of flesh, but they did crush the brutal desires of these inferior green skins.
Although the Goblin Leader at the center still didn’t completely fall, it had long lost the ability to resist.
Like stubborn weeds, Goblins are also made of flesh and blood. The heavy water pressure crushed many of its bones, turning it into an immobile mountain of flesh, with only occasional trembling and gasping confirming that it was still alive.
[Goblin Leader LV35 HP 58/137]
[Goblin Hive Mother LV48 HP 160/408 (Damage Transfer -20, water pressure -151)]
But looking at the slaughterhouse-like mess on the streets, there was not a trace of Mercy in the Hero’s eyes. She poised herself for battle once again and started a dance that was as cold as steel and as sharp as a blade.
On the streets, the remaining Goblins, including the Leader, had already lost the power to resist, while the other Goblins had long fled in unorganized violence, running farther and farther, even unaware that the Hive Mother was about to fall. The Hero’s Dance was no longer disturbed by anything.
From the pits, a few streams of Chaos attempted to launch a final Counterattack. But it was a death rattle, weak and powerless, and as soon as it touched the Wind Barrier before the Hero, it was immediately repelled back, splattering on the ground.
[Goblin Hive Mother lost Status: Outnumbered D2, Shooter automatically Fails, no more assessments]
[Goblin Hive Mother activated Special Skill: Near-Death Desire]
[Goblin Hive Mother produced 171 Goblins]
[Special Goblins: (below 80 considered a victory for the Hero)]
D100=d100(19)=19
The Hero, holding the invisible wind, leap lightly in the void, her sharp sword Dance Breaking the Void, stirring up the sound of surging waves.
With the change in the water element structure, the refraction of the light in the air shifted subtly, as if entering a clear and thick curtain of water, reflecting a phantom sea that submerged the entire street in a hazy illusion.
Whether sprayed into the air or desperately climbing, the newly born Goblins emerged from the pits in various ways, but as soon as they appeared, they were trapped in this Mirage Sea.
The invisible water pressure bound them, oppressed them, deformed them. In an instant, the Goblins’ bones and organs were crushed. Their dirty blood oozed from their orifices, turning into a stenchy mist that permeated the air.
These Goblins reached the end of their lives just seconds after birth.
Hundreds of Goblins died almost simultaneously, staining the entire district with a tragic green that even the bloodiest slaughterhouse could hardly match.
But regardless of their vast numbers, even in the thousands, the deaths of Goblins are just garbage’s disposal, and won’t elicit a hint of sympathy in the eyes of the Hero.
[Hero killed 171 Mutant Goblins, Experience +51300]
[Hero’s Beast Spirit Magic Power: 2571/6111 (Base -230*2, Aerial Dance -200, Crushing Mirage Sea -720)]
Deep in the pit, the Goblin Hive Mother underground is still struggling in vain, but its powerless shots can’t touch the Hero in the sky.
The battle had long ago lost its suspense; the Goblin Hive Mother that can’t reach the sky, no matter how strong its will to live, faced with an enemy above can only wait helplessly for death.
For the Hero who holds command of the skies, the Goblins below are nothing more than targets.
Goblin nests, despite their extremely strong breeding capacity, could theoretically overwhelm the entire Kingdom if left unchecked. Their fatal weakness lies in their near inability to move.
Facing mages who rule the skies and archers who bomb from afar, this flesh factory can hardly counterattack and is doomed to be a target of destruction.
[As the enemies cannot escape or counterattack, the Hero’s chant is deemed a critical success, and the damage result is a guaranteed kill.]
The chanting is complete, and the Hero calmly looks down at what lies below, no longer hesitating. She throws her sword blade, and the end of her dance marks the completion of another high-tier magic spell.
The hurricane picks up once again; an illusory sea of blood erupts into violent turmoil. The destructive tide crushes all the struggling Goblins, the waves surge dramatically in height, then like a waterfall, they roar down, heavily crashing into the pitch-black pits.
The thunderous noise is deafening. The already burdened city streets begin to collapse inward under the massive impact; mud and debris are sucked into the vortex of the spell’s aftermath, permanently covering the unknown filth.
[The Hero has killed the Goblin Nest Protector Leader R3 LV35, Experience +1050; The Hero has killed the Goblin Hive Mother R5 LV48, Experience +96000]
[Magic Power interference removed, Beast Spirit Magic Power: 1541/6111 (Base-230, Aerial Dance-200, High-tier Magic-600)]
The Hero slowly descends from the air, setting her bare feet on the dirt road that no longer shows bricks or stones, yet her feet remain untouched by the dust thanks to the flow of the fluid and the breeze.
She gazes at the now completely covered pit. Despite the air becoming fresh again due to the Mirage Sea’s cleansing and the Goblin’s burial, the Hero’s expression is heavy, devoid of any joy from victory.
Before she acted, she had already confirmed there were no survivors around. Those alive had long evacuated.
But the bodies of the innocents...
The Hero sighs lightly, but she does not linger. Swiftly turning around, she runs off with firm steps.
It’s not over yet; there are still many scattered Goblins to be exterminated, and there must be many injured along the way needing help.
She needs to hurry.
[The Hero’s search (Perception 123, 50+ to chase, 100+ to aid, 150+ to become exhausted, 200+ to join the Nightmare Battle)]
2d123+30=d123(10)+d123(43)+30=83
Note: 50+ to chase, 100+ to aid, 150+ to become exhausted, 200+ to join the Nightmare Battle
[As the Goblins are blockaded within the city, their escape is deemed a failure.]
[With the help of the Soldiers and Adventurers, The Hero kills all the fleeing Goblins, the Experience gained is determined by D100(*300).]
[The Hero’s chase]
D100+162+123=d100(6)+162+123=291
[The Hero has gained 1800 Experience points.]
[It seems the Hero didn’t chase much, what happened?]
1. Went to rescue people instead ♛
2. There were children nearby who got lost
3. Took charge of the command
4. There was a pregnant woman giving birth nearby
5. Simply, others killed them all
6.1
7.2
8.3
9.4
10. Critical Success/Extreme Failure
D10=d10(1)=1
[Nightmare Sage’s escape (70+ for success, no bonus for severe injury)]
D100=d100(65)=65
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