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Farming in a Parallel World and Becoming a God-Chapter 1418 - 739 Grey Dwarf City_2
Chapter 1418: Chapter 739 Grey Dwarf City_2
Their main focus was on the smelting and forging capabilities of the Grey Dwarf City, and such a city would inevitably have massive elemental reactors and the like. These devices are not only exceptionally precise but also contain immense energy.
They must prevent the enemy from acting in desperation. If the enemy realizes they can’t hold the city and refuses to let it fall into enemy hands, they might directly destroy such devices.
If it’s merely destruction, it’s not much of a problem. At most, they would lose the smelting and forging city they haven’t acquired yet. But if a massive explosion occurs,
the result would be catastrophic.
Don’t forget their Colossus City is situated directly above.
They must also prevent another possibility: the city might have portals or teleportation arrays built within.
If the opposing side has the capability to teleport large forces directly into the Grey Dwarf City, their tactic of besieging strategic points would become a joke.
Under the guidance of the Spirit Soul Naga, Gaven stealthily approached the vicinity of the Grey Dwarf City without any danger.
Because the duo’s extraordinary power sets them apart, the ordinary creatures of the Dark Domain couldn’t even detect them, let alone pose a nuisance.
In such a dark, dimly lit environment, the Shadow Cloak is in its prime. Moving through shadows allows them to avoid most Dark Domain creatures as well as most traps.
This Grey Dwarf City lies how deep beneath the Colossus City is unknown; it’s only known that it has transformed into a bona fide three-dimensional forging city. freēnovelkiss.com
The rhythmic hissing and forging roars can be heard clearly even from several kilometers away.
The city has brought the use of geothermal energy to an extreme. All around the city are devices and pipes resembling enormous steam boilers, giving off an intense steampunk vibe.
The entire city has no idle structures, nor are there any loitering individuals. All the Grey Dwarfs walking the streets wore grim expressions and moved hurriedly.
In terms of body type, Grey Dwarfs closely resemble regular Dwarfs, perhaps even shorter, with an average height of about 1.3 meters. Their entire being exudes sturdiness, with arms as thick as their legs, the muscles as solid as rock.
Compared to ordinary dwarfs, Grey Dwarfs have two distinctive racial characteristics: their skin is a grayish white as if they suffer from anemia. This is due to living in the middle and lower layers of the Dark Domain for years. Many of them will never see the sun their entire lives, which is where their nickname comes from.
The other characteristic is baldness. Regardless of gender, they are born without a single hair. This is a lasting change left by their former masters, the Mind Flayers, who enslaved and controlled them mentally for long durations.
With similar appearances and matching attire, the resemblance among Grey Dwarfs, regardless of gender, is very high. The most notable differentiator is probably their beards; females have none.
They retained the Dwarfs’ fondness for beards, grooming them into different shapes to showcase their somber mindset and uniqueness.
This Grey Dwarf City is called the Dwarf Tomb, no doubt named by the Giants as a mockery of their former adversaries.
The Dwarf Tomb is distinctly divided into two parts: a grand palace fortress atop, exuding an intense air of luxury inside and out. The ground is paved with blue-gray iron ingots, and the walls are poured with refined steel. Rows of four-and-a-half-meter-tall Iron Puppets keep it tightly enclosed.
However, anyone with some knowledge of Necromancy would know that they are not Iron Golems or golem armors, but rather heavily armored undead—Giant Wraiths.
This is where the Stone Giants, the rulers of the city, reside.
The city is not ruled by an Undead Stone Giant Chieftain but by a living Stone Giant. In fact, the same is true on the Cainheim side, where both the Undead Stone Giant Chieftain Duokong and his Council of Death Chiefs remain behind the scenes; the face of authority is a Stone Giant Chieftain.
This situation arises because, after all, the undead cannot propagate, and Giants do not hold dominion over this world. To continue developing, they must rely on living Stone Giants.
When their bodies start becoming weak, they are allowed to join the ranks of the Undead Stone Giants.
Compared to the undead, the living Stone Giants still have emotions and desires, making them better suited to manage a slave city like the Dwarf Tomb.
Beneath the Giant Palace is where the Grey Dwarfs work and live.
The Stone Giants have not shackled these Grey Dwarf slaves, nor controlled them with mind magic but merely sealed all teleportation abilities with Mystlock Locks, while Heavy Armored Giant Wraiths guard all entry and exit routes.
The mechanical and steam noises in the lower city district of the Dwarf Tomb are deafening, but once inside the upper city district’s Giant Palace, those sounds vanish, leaving only the crisp sound of iron hammers striking stone chisels.
That is the sound of Stone Giants carving.
Rather than calling it a palace, it’s more fitting to call it a vast exhibition room.
It is filled with all sorts of carvings, from benevolent angels to terrifying demons, as well as various grotesque creatures, bizarre yet lifelike.
Each Stone Giant is an excellent sculptor, and most possess Stone Shaping Spell-like Abilities. However, they seldom use them, believing that statues created this way lack spirituality.