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Another world Game Developers in Japan`s 1991-Chapter 282 - 251 ZAGE First Ever magazine , ZAGE POWER!
Chapter 282 - 251 ZAGE First Ever magazine , ZAGE POWER!
Monday, April 7, 1992.
After an Quick interview with Hideo Kojima, Zaboru continued to sit in his office, deeply engrossed in his work. The future April release was progressing smoothly, and everything was on track. But beyond the games, there was something else that had him grinning from ear to ear—the launch of the first-ever dedicated video game magazine, ZAGE POWER! This was a collaboration between ZAGE and Tomizawa, Hakushensha publishing company, and to his delight, the final product had exceeded all expectations. The team had done an incredible job integrating the material he had provided, crafting a magazine that felt both professional and deeply connected to the gaming community.
The first issue covered an extensive range of content, including deep dives into ZAGE's games, tips and tricks for mastering various titles, behind-the-scenes insights, previews of upcoming releases, and even a special feature on Zaboru's involvement with Kamen Rider Black. There were also sections dedicated to ZAGE merchandise, which he had been collaborating with HanDai, and the magazine itself spanned a solid 67 pages of rich content. As a bonus, readers would receive free posters—Sentai Z-Man striking their iconic pose, and another of Mario mid-jump.
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Holding the magazine in his hands, Zaboru admired the vibrant cover featuring Mario, Sonic, SpongeBob, Pac-Man, and Mega Man posing together, with the bold ZAGE POWER! title printed across the top. He could hardly contain his excitement. He flipped through the pages, inhaling the distinct scent of freshly printed paper, a nostalgic aroma that instantly transported him back to the golden age of gaming magazines in his past life. This was exactly the kind of publication he had always loved, and now he was bringing it to this world. It wasn't just about promoting ZAGE—it was about fostering a gaming culture where players could immerse themselves in discussions, strategies, and news about their favorite titles.
'I'm never shutting this down. Even when the digital era arrives, no matter the cost, I'll keep this magazine alive,' he muttered to himself, fully committed to ensuring its longevity. He envisioned future editions expanding to cover third-party developers, exclusive interviews with game designers, and even detailed developer diaries to bring players closer to the creative process behind their favorite games.
Unbeknownst to him, his distraction had not gone unnoticed. Outside his office, a few employees waited patiently, but Shinsuke, the head of marketing, couldn't hold back his amusement any longer. He let out a chuckle before stepping inside.
"Boss, I didn't know you were into smelling magazines," Shinsuke teased with a smirk.
Zaboru flinched, slightly embarrassed, before clearing his throat in an attempt to regain his composure. "Shut up, Shin-san!" He coughed, straightened his posture, and waved the magazine. "Anyway, let's start the meeting."
With that, the usual weekly meeting between ZAGE's department heads commenced, but Zaboru's excitement for the magazine lingered in his mind. He listened to updates on game development, marketing strategies, and hardware production, but his thoughts kept drifting back to ZAGE POWER! and its potential impact.
Meanwhile, at Bakudan Arcade, Sakaki sat at the counter, taking a break from his shift. In his hands was a copy of ZAGE POWER!, fresh off the press. His excitement was palpable.
"Toki-san! Look at this! It's the newest issue of ZAGE POWER! They just released it today! I managed to grab a copy for 700 yen, and it's selling like hotcakes!" Sakaki exclaimed, holding up the magazine for his boss to see.
Toki, already aware of the magazine's release, simply grinned. "Heh, of course. That's my brother's collaboration with Zaboru. They really did a great job, didn't they?"
Sakaki's eyes widened in shock. "No way! This is a collaboration between your brother and ZAGE!? That's insane!" Sakaki eagerly flipped through the pages, devouring every bit of information. There were facts he had never known before, tricks he hadn't thought to try, and most importantly, a preview of the upcoming ZAGE releases for April. His heart pounded as he read through the list:
Mega Man 2, Koro-Cool, Tetris, Aladdin, Base Wars, and Phantasy Star.
His eyes widened in shock. "MEGA MAN 2?! Holy moly! I need to buy this! No—I need to buy them ALL!" he shouted, filled with an overwhelming sense of urgency. The feature article on Mega Man 2 detailed its improved mechanics, and brief of new bosses.
Before he could fantasize further, Toki delivered a swift smack to the back of his head. "If you want to buy them, then work properly, you fool. Go clean the ZEPS rental area so the customers can play comfortably."
Sakaki grinned and gave a mock salute. "YES, BOSS!" Without hesitation, he got to work, his determination fueled by the dream of owning every single one of those games.
Outside of ZAGE and Bakudan Arcade, the magazine was making waves. Kids eagerly flipped through its pages during lunch breaks at school, ZEPS lovers excitedly discussed the upcoming game releases, and gaming community in general—buzzed with speculation and debates over what ZAGE's next move might be. Even casual players who had never before considered buying a gaming magazine found themselves drawn to ZAGE POWER! because of its fun and engaging writing style.
By the time the first week had passed, the initial print run of ZAGE POWER! had completely sold out, forcing a second batch to be printed almost immediately. Seeing the overwhelming response, Zaboru made a mental note to ask Hakushensha to expand the distribution and prepare for even higher demand in the next issue.
With that, the first issue of ZAGE POWER! had successfully launched, setting the stage for what would become an essential piece of gaming culture. The magazine wasn't just another promotional tool—it was a statement. ZAGE wasn't just about making games. It was about shaping the very culture of gaming itself.
To be continue
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