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Corpo Age
Money is Power' - that was Rollo's motto to live by before it came to a sudden end.Those words couldn't be truer when Rollo finds himself in a corporate-ruled dystopian world where corporations run rampant to line their own pockets. Find out how he navigates through the technologically advanced world with the help of a system and how he makes use of his advantages to survive in a cutthroat world where lives come cheap, all to come out on top.One thing was clear in this new world: the poor were exploited while the wealthy thrived. The path to riches may be a vicious cycle, where you must keep spending more to protect yourself and the wealth you have attained until you reach the apex. What kind of impact will Rollo have on the world around him along the way?Corpo Age is a Sci-Fi progression LitRPG that takes place in a cyberpunk world about how the MC will live in the new world he found himself in. You can expect:- Stealth Focused MC- Cybernetic Enhancements- System upgrades/Level-ups- Building up a Business- Progression in both Personal Power and Wealth
- C.252: OutbreakNEW
- C.251: Lance
- C.250: Compliance Committee
- C.249: The Allegations
- C.248: Aegis Port Authority
- C.247: Virtual Attack
- C.246: Imminent
- C.245: Space Trials
- C.244: Change of Heart
- C.243: Ushering Lambs
- C.242: Sword and Shield
- C.241: Blowing the Way Open
- C.240: Self-Guided Tour
- C.239: Taking a Back Seat
- C.238: Investigating Aurora Pt.4
- C.237: Investigating Aurora Pt.3
- C.236: Investigating Aurora Pt.2
- C.235: Investigating Aurora
- C.234: Corporate Tour
- C.233: Partners and Adversaries
- C.232: Clandestine Meeting
- C.231: Perpetrator
- C.230: Suspicious Individuals
- C.229: Conflict by Choice
- C.228: Aurora Corporation
- C.227: Mission Search and Rescue Pt.2
- C.226: Mission Search and Rescue
- C.225: Inspection
- C.224: Touring
- C.223: Accelerating Expansion
- C.222: Putting on a Show
- C.221: Dockworkers
- C.220: Importance of Allies
- C.219: Eyes on the Future
- C.218: Show of Force
- C.217: Deterrence Plan
- C.216: The Easy Part
- C.215: Light Judgement
- C.214: Business as Usual
- C.213: Rookie Operative
- C.212: Eccentric Training
- C.211: Cause and Responsibility
- C.210: D-Mother
- C.209: Starting From Zero
- C.208: Meetings after Meetings
- C.207: New Frontier
- C.206: Night Market
- C.205: Connections & Connections
- C.204: Afternoon Tea
- C.203: Promotion
- C.202: Eventful Day
- C.201: Adjusting to the New
- C.200: Big Upgrades
- C.199: Weighing Benefits to Risks
- C.198: Decision
- C.197: Legend of the Mythic War
- C.196: Dawn
- C.195: Software Products
- C.194: Facility Inspection
- C.193: In-Demand Talents
- C.192: Investigative Work
- C.191: The Next Project
- C.190: Reinforcing Foundation
- C.189: New Place, Same Work
- C.188: Decoy
- C.187: Hidden Bases
- C.186: Return
- C.185: A Chat
- C.184: Uneasy
- C.183: All Aboard
- C.182: Snatch and Go
- C.181: Finding Weakness
- C.180: Communication is Key
- C.179: Adapting to Circumstances
- C.178: Cavalry
- C.177: Subject Escape
- C.176: Escape Plans
- C.175: Contact
- C.174: Setting the Stage
- C.173: Scouting the Facility
- C.172: Orchestrating
- C.171: Bio-Coprocessor
- C.170: Brainstorm
- C.169: Trip to Ganymede Station
- C.168: Smuggling Aboard
- C.167: Proactivity
- C.166: Ceres Station
- C.165: Day Off
- C.11: Raiders
- C.10: Sneaky Beaky Like Pt.2
- C.9: Sneaky Beaky Like
- C.8: Back to the Grind
- C.7: Night Owl
- C.6: Shopping Time
- C.5: Tag Along
- C.4: Mercenaries
- C.3: Questing
- C.2: Breaking the Status Quo
- C.1: The First Step
- Prologue