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Chapter 1134: Rising Immersion
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Chapter 1136: The Boss Room
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... would consume a huge amount of unnecessary development time, which is especially costly for an indie game in both time and money.
In this regard, The Binding of Isaac strikes a perfect balance.
It uses the opening visuals to briefly outline the story, then, in subsequent runs, adds small, simple sketch-style animations to hint at the painful experiences the protagonist once endured.
But the core of the game is still its gameplay.
Darry had disliked the art style ...
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