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... map, Wang felt unsatiated.
In “Spirit Vessel”, scenes were no longer merely settings; every object within them could be interacted with and destroyed.
Of course, Fang Cheng Studio’s previous games had this habit, but for some reason, this feature was particularly prominent in “Spirit Vessel”.
Reflecting on the related feelings, Wang realized this sense came from the most visceral experience of destruction.
Throughout the whole process, he was using the Mecha to d ...
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