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... e had thought they would be utterly crushed by “Fallen Mecha” in every aspect, but now, after seeing the individual performances, he felt that “Fallen Mecha” seemed not so fearsome after all.
This feeling might be an illusion, but when making a game, if you don’t have the spirit of “I am the best in the world,” you definitely can’t produce that particular flavor.
After discussing everyone’s tasks, Huang Ping announced the end of the meeting and then left to play with the framewor ...
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