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This Is Not a Bug but a Game Feature - Chapter 211 - 151: Test Cars in the Game (Part 2)
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Chapter 210 - 151: Test Cars in the Game
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... duces the details of vehicle operation, so adding an intelligent driving module and a few LiDARs to sense road conditions in the game and react in real-time is also feasible.
Of course, this is a bit general.
Exactly how to test and apply it depends on Huazi’s own ideas. But generally speaking, using "Speeding Frenzy" to develop and test new cars is definitely not a problem.
After all, this system, including the physics engine, is really powerful.
A new car in the ...
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