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... ourse, that doesn’t mean it was identical to other games. The developers had their own unique spin on turn-based combat, making the game distinct in some ways.
However, the turn-based system imposed significant limitations on how certain scenes could be portrayed.
For example, it was difficult to represent large-scale battlefields effectively. If the genre had been SRPG, it might have been easier to depict something like trench warfare from World War I, where moving between trenc ...
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