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... stribution of monsters so the population in his Dungeon was balanced.
As a Dungeon Master, Isaac wasn't just focused on defense, but also the level of difficulty. Because Isaac's targets weren't just demons, but humans too.
Isaac had to create a Dungeon that was friendly to humans, and at the same time challenging. It couldn't be too difficult and it couldn't be too easy either. It was like entertaining players in a video game.
He knew the basic human character well. When ...
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