PREVIEW

... te rat who passed the thief in the past, and collected the secrets of the most valuable part of the treasures he stole? This guy’s approach is really unpredictable, and it’s even more generous.

The face is a gray-black high wall. The walls of the hundred miles extend to the left and right, and the huge wall is a whole piece of alloy cast with millions of metal essences. It is engraved with countless quaint and heavy patterns. There are some ancient gods who have gathered many devils to cr ...

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Joseph Sullivan is at an all-time low. He lost his job, his fiancée dumped him, he moved back to the Midwest and currently lives in his parent’s basement—oh, and his workout was just interrupted with the arrival of the System.Earth has become a playing field in a contest amongst the gods, where mortals are the pawns. The winning god gets the glory, and their chosen champion gets a single wish. The first stage of this game: Tutorial – Class Selection.Provided the ideal stat array for a physical, combat-focused class, the choice for Joe is obvious. Until he fat thumbs the selection screen and ends up selecting Spellcaster. His starting Intelligence stat? 1.With a useless class selection and only his raw testosterone-fueled strength to back him up, Joe decides class optimization is for dummies. Pumping all stat points in Strength, he hopes to not only survive the contest of the gods, but to win the whole damned thing.After all, a real wizard should be measured by how much they can bench!

Brimful DepravationChapter 58 - : More Than Expected. (Part 7)
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Front Page is “NAÍNDRA NUXINUS - CADET CUNN-69”.The world is dangerous, yet, there is beauty in the chaos if you learn how to appreciate it.The “Imperishable”, Entities Above Everything Else, understood this undeniable truth eons ago, gifting to the Mortals a few tools to overcome the challenges across their lives.With this, amusing their own boring existences, looking with enthusiasm what new story could unfold, or if the same mistakes would be done once again but by a different person.The First Gift, is “Shards”, called “Cards” by some, this otorgue instant rewards when you exchange them in an “Imperishable Monolith”.The Second Gift, is the mentioned structure, capable of craft almost anything if you have the recipe, blueprint and the required materials and ingredients, a true aberration depending on who you ask.The Third Gift, is the “Perennence”, with a 100 you won't Die if you are slain, you simply would “Respawn” in a “Memory Hall”, making you partially Immortal, because as long as you have 1 of Perennence, you wouldn't be really dead, and someone else can “Revive” you by providing the missing resource.However, this comes with a drawback, you become a “Servant” of the person or thing that save your life, at least until you repay the Perennence plus an Interest of 50%.The Fourth Gift, is “The Memory Hall”, unfortunately, they had an evil twin, “The Howling Wall”, which are created in places that had seen too many “Take Downs” in a short span of time; Differently to the prodigal twin, you must have a minimum of 25 Perennence to be Respawned, otherwise, at best, you become an Immaterial entity, similar to a ghost, if not, a mindless beast or a simple Drone for a Hive Mind is not far fetched.Lastly, The Fifth Gift, is divided in three concepts, “Repercussion”, “Traits” and “Work”, being the last, one of the most unfair of all the Gifts, as you can't change your Work under any circumstances, which applies even for “The Imperishable”.But the Gifts don't come for free, as they attract a series of weird creatures from unknown territories, sprouting the so called “Graveyards”, “Factories”, “Hives”, “Nests”, “Lairs”, “Crops” and “Farms” across the entire world of “Leathemnur”.NO CHEATSNO PLOT ARMORNO VANILLA EASY LIFEDON'T GET FOOLED BY THE STARTA FAIR SHARE OF:ACTIONBEAUTIESMYSTERIESA WHOLE LOT OF:SMUTBONDINGINDECENCYCOMMENT FOR:KINKSDOUBTSSUGGESTIONS

Rearing DemonsChapter 35: The Devouring Gate; The Chained Moon
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Once an unsung slave; Yur’s existence was defined by blood, pain, and chains. That was until he stumbled into Zulmasharr, the realm of demons.In the depths of despair and agony, a near-death encounter unsealed the terrifying truth of his existence; he is no mere mortal. A cursed hybrid of human and demon; Yur’s survival was only possible through the bloody rebirth of his Ashkavaal bloodline and the awakening of his sinister cultivation system, Zul.With Zul, Yur can rear demons for rituals, harvest their power, and dominate the chaotic world around him. But freedom comes at a cost. As the incognizant successor to an ancient being, his every step is burdened by the weight of a destiny he never asked for. Yur craves only one thing: to stay free, unbound by demons and men. Yet his growing power and severed bloodline ignite the fascination of forces that would see him enslaved or slaughtered.Yur must steer through a world of demons where trust is a fault, survival is animus, and his very existence is a blemish. Blood will pour, flames will revolt, and demons... they kneel or die. But in the end, is freedom attainable for the bearer of a bloodline forged from blood and ash?Will Yur vanquish his fate or will it condemn him?

I Was Reborn With All Max-Leveled Classes of Mage, Warrior, Rogue, and Healer!Chapter 288 - Mastery Of The Top Three Equipment!
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In a mass ambush at the Battle of the Gods, the four major guilds with all their armies surrounded one man alone: McRae, known by all players as the God of War.

But even the God of War could not survive alone against hundreds of attackers.

Yet, when McRae opened his eyes again, he’d returned to the first-day launch of the game, [Divine Domain]- and he still had his full-level character, with all classes available to him to switch freely between at any time.

With all his previous memories, McRae knew that their entire world would soon merge with the game world, where death would become permanent… And so he turned on Divine Domain once more– this time fully aware of every detail about the players, the treasures, and the game itself.

Before the four guilds were even formed, McRae would have a guild and an army of his own.