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v4 Chapter 161 , reward, cure
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... re immediately moved, and the system’s rewarded ‘healing’ practice was immediately practiced, and one skill was added to the skill bar.
Practice: Healing
Grade: nine products
Proficiency: 1/3000
Consumption: 1000
Cooling time: 3 seconds
Skill Description: This skill is an auxiliary healing skill. It can release to others and release it to others. Each release can bring a trace of wound healing, which can be superimposed infinitely...
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