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MTL - Almighty Game Designer (Almighty Video Game Designer) - Chapter 1154 Infinite loop of sound
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Chapter 1153 Batman perspective
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Chapter 1155 Suffocating nightmare
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... ger the player's sense of horror.
For example, the visible range of normal people is 3 to 5 meters in open areas. In caves and buildings, this range may become several meters due to the limitations of the building itself. If it is in the dark, this visible range will be shortened again. One or two meters, even a piece of dark.
Darkness represents the unknown and danger, so the smaller the visual range, the stronger the fear inside the player.
But the difference in this game ...
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