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Chapter 1623 - ’Tailoring’
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... t-person perspective would usually bring a better sense of immersion. However, in this game, players had to check their beautiful fashion sense at all times. Thus, they still needed a third-person perspective.
Players were equivalent to outsiders in a third-person perspective. They could use any angle to observe the characters they created.
Pei Qian used the controller to make two simple circles in his space and experience the functions of the various modules. However, the game w ...
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