PREVIEW

... players with anything they might need rather than just providing a fixed set of features.

For instance, there wasn't a map available when a player first entered 'EVR', but once they obtained one, the UI would integrate it as a game map so that players wouldn't need to carry a map in their hand or try to decipher where they are on the map.

When players wanted to sort their inventory by name, strength, or nearly any other criterion, the UI would respond like a living system, adj ...

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