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... vels, but unlike control effects, they do not have temporary resistance levels. Damage effects only consider your accumulated resistance level. For example, if you are afflicted with a bleed effect, you might lose 100 health points per second. While losing health, you accumulate bleed resistance. Once you accumulate 100 points of bleed resistance, your bleed resistance reaches Level 1. Subsequently, if you suffer another 100 points of bleeding damage, the damage you take will be reduced by 10%, ...
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