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Chapter 232Season 2: : Developer’s Power Level (2)
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Chapter 234Season 2: : Talent (1)
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... for simple and easy gameplay. By genre, it was a casual comic fighting game that was light and enjoyable.
Under this philosophy, JetPumped never incorporated difficult techniques. It was designed to allow maximum combos with the simplest setups. Players simply needed to calculate the timing, distance, and angles accurately.
One’s judgment was as crucial as combat ability in this fighting game, but here arose a question. Why were the finishing moves made so difficult?
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