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                                        Chapter 99: Rebirth of the Korean Game Industry
                                
                                                                                        
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                                        Chapter 101: The Plan for 2030
                                
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... cording to some critics.
They said that the games did not consider the users’ needs and preferences when creating the content.
But the few games that they quietly launched this time were different.
“Fantasy Life”
It was not revolutionary, but it was a significant improvement over the existing games in the genre. And it had plenty of content to offer.
People were very familiar with mobile games, so they could tell whether a game was good or bad after playin ...
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