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... nformation out of the Raid before engaging in any further activity was what John insisted on. Standard game design philosophy told him that this Raid would have three bosses of roughly equal power. Otherwise, presenting him with three branching paths from the start would have made little sense.
Salamander, Sylph and Jack were sent to explore the plateaus, while the rest of the party trotted down one valley path after the other. Each was several kilometres long. In an effort to not waste ...
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