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... n Shanghai.
After the warm-up, the livestream had reached an unusually hot level of attention. A large number of viewers had poured into the livestream rooms of major livestreaming platforms, and the total number of viewers was close to ten million!
The popularity was even close to the domestic league of League of Legends.
Of course, PlayerUnknown's Battleground was still in its early stages of promotion, so it was impossible for it to gain as much attention as League of ...
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